Since we're talking Ace Attorney in another thread:
I think Turnabout Big Top is a good case. It's overhated. I thought the absurdity of it matched the tone of JFA rather well.
Holy sh*t someone finally said it.
Indeed, itβs a really fun and heartwarming case!
I despise the words βstakesβ and βstakeoutβ because they remind me of steaks and that gets me hungry.
Thereβs zero shred of sarcasm here. Anyone who dares to utter the word stake will involuntarily cause me to get hungry. And to this day, I still donβt know why. I donβt even eat or enjoy steaks which is probably the bigger hot take of the two but I care about the former one more.
If you can't prepare and cook, from scratch, at least 10 meals, you should just go and get yourself processed into burgers and eat yourselves/each other and be done with it ππ
Of course there are caveats in terms of whether you are physically able to handle these things, that goes without saying.
Buuuut to anyone physically capable, cook your own f***ing food at least some of the god damn time π
Adding to the food element, here is my hot take.
If you can't prepare and cook, from scratch, at least 10 meals, you should just go and get yourself processed into burgers and eat yourselves/each other and be done with it ππ
Of course there are caveats in terms of whether you are physically able to handle these things, that goes without saying.
Buuuut to anyone physically capable, cook your own f***ing food at least some of the god damn time π
The absolute best thing a person can do for themselves, as early in life as possible, is to get to know the things that are going into their bodies and begin preparing and eating whole foods.
Any functional adult should be able to cook eggs, chicken, beef, broccoli, etc. This isn't high-class dining with a ton of artistry involved.
Another bugbear of mine: people who whine about water and refuse to drink it without flavoring. IT'S WATER! ONE OF THE BASIC INGREDIENTS OF LIFE! I think people get so hooked on the sugars in the chemical swill they consume daily that it deadens their ability to enjoy natural flavors.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio demo (PC)
β¦Another bugbear of mine: people who whine about water and refuse to drink it without flavoring. IT'S WATER! ONE OF THE BASIC INGREDIENTS OF LIFE! I think people get so hooked on the sugars in the chemical swill they consume daily that it deadens their ability to enjoy natural flavors.
Preach!
Iβve always found it weird how people with say they donβt like the taste of water. π Is the βabsence of flavorβ a type of flavor? Thereβs nothing to dislike!
β¦ if you can't prepare and cook, from scratch, at least 10 meals, you should just go and get yourself processed into burgers and eat yourselves/each other and be done with it
π But how can I cook myself if I donβt know how to cook?! Iβm so confused.
βWe cannot solve our problems with the same thinking we used when we created them.β
@Th3solution Good water is just pure refreshment. Literally nothing else can compare. It doesn't need anything else.
I mean, you know, if flavoring is the crutch one needs to be willing to drink water, that's still vastly better than drinking diet soda or something, but I'll never understand it. And I say this as someone who ate like a raccoon when they were younger.
@Ravix On a scale of 1 to 10, how tasty would you say human meat is compared to the alternatives?
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio demo (PC)
@Ralizah probably about the same, I don't think people usually notice. Ahem
But it can hardly be worse than what "enter food chain here" are serving π so, overall I think it will be good for people to replace their fast food trips with self burgerisation, for the good of all kind
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
Not the biggest Star Wars fan, so take with a pinch of salt, but my hot take is that Attack of the Clones and Revenge of the Sith are better than Return of the Jedi.
The dialogue in Lego Horizon is four hundred and eighty two million times better than the dialogue in Dragon Age The Veilguard, despite it being similar, in a way.
Statement.
Another statement.
A statement.
Here's a statement coming at you, fast!
Ahh, a statement.
Or... statement? *winkyface
STATEMENT!
God, I really hate what they are doing with the fantasy genre in the 2020's πππ f***ing marvel can go and get f***ed for ruining the world. And that is said by someone that likes some marvel, to an extent.
DA:TVeilguard is even worse than "happy almost birthday" and that will haunt me forever from Forspoken. And that's just because it's something stupid that people wouldn't say unless they were being stupid on purpose for the sake of being stupid. Or if they are being hipsters or whatever those people who watch and or star in celebrity reality tv are called, too. They say stupid sh** that no one actually says.
So anyway... The DA script might legitimately have more fullstops than any script ever written before it. And someone at Bioware should seriously check it for the world record.
I mean, statement style scripting can work when it's supposed to be fun or goofy, so a Lego game, yes, yes, go for it, it is a perfect use of it. But oh my God does it stick out like a sore thumb in a serious setting.
Maaaaan, It just offends me so deeply, and I wish I could buy into it not being complete trash, because I love fantasy. But it is very much a hot take, and although completely true to me, I don't care how sh** they make it, it's up to them πππ
@Ravix honestly yeah πππ
Lego also looks like a second Astro bot, jn a good way
I wanna hug the brainiac who thought it was a good idea to include those cameos because it was πππ
@Ravix I did notice that too in the DA Veilguard trailer. The dialogue (if you want to call it that) was quite awkward. But it was a combat scenario so hereβs hoping that the story bits and character interactions are more natural and genuine.
I am split on DA Veilguard. Thereβs aspects of it that look great, but something still feels off. Part of it is the dialogue but also even the gameplay was hard to know if it was going to be enjoyable for me. It has a hybrid action-turn based system, and looks fairly complex, so itβs hard to know whether itβs actually fun or engaging to play. And I guess hereβs where it leads me to my hot take today:
The value of gameplay trailers are overrated.
Perhaps Iβm biased because I lean more toward narrative importance over gameplay, although both are critical. But when I watch these gameplay centric trailers it always just looks like a mess because we have very little context of where we are in the game and itβs just a bunch of complex systems shown for 10 minutes that feel difficult and burdensome to follow. I like seeing the combat and gameplay in action to get a feel for it, but these deeper dives into the gameplay tell me nothing and actually often have the opposite effect to dissuade me from the game. For example with the Veilguard trailers, the full array of combat options probably feel more natural and intuitive when youβre drip-fed the mechanics over the first couple hours, but when you just start showing HUD elements, UI, settings, huge skill trees, companion synergy power-ups, and special attacks all with no context then it feels overwhelming to me. Itβs the same feeling when I go to a class in school and on the first day they drop you a syllabus to review everything youβre going to cover in the course and you leave the class completely crestfallen wondering how in the world are you ever going to learn and understand all they material; only to realize when you do it gradually and slowly over several weeks, itβs not that overwhelming after all.
@Th3solution gameplay trailers arenβt the issue. Itβs trailers that show basically nothing meaningful. Tons of gameplay trailers nowadays donβt tell you Jack squat about the game.
Ruffy and the riverside does an incredible job of actually conveying its world through its gameplay. Might be worth keeping an eye on it.
I think gameplay trailers on average still tell you more about the game than trailers without. You at least do actually know what the game looks like otherwise. You canβt possibly be convinced based on narrative alone and be ok with mediocre gameplay.
But an act of balance is key here. If you know nothing about the story, you have no reason to care and no incentive to play.
What story trailers usually lack is a hook. Theyβre too complacent, just like gameplay trailers.
DR;DRβs announcement trailer was a masterclass at giving you a hook.
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Topic: Hot Takes Thread (Gaming and Non-gaming)
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