Once upon a time, legendary game director Warren Spector asked Disney to help him make a science fiction game. The house of mouse wasn't interested in his pitch, but it gave him the keys to the forgotten magic kingdom instead. Spector's Junction Point Studios was given unfettered access to archival materials and tasked with spinning a tale focusing on Walt Disney's earliest work.
Epic Mickey was admirable as an attempt to bring those formative IPs back into the public interest. Oswald the Rabbit appeared in his first original story since 1928. His lost landscape of unused ideas was an artistic triumph for Spector's team.
The game debuted to generally positive critical reception but failed to make the financial impact Disney expected. After a weaker and even less successful sequel, Junction Point was closed and the world of Epic Mickey didn't live happily ever after.
Now it's back, in an on-brand Disney reboot dubbed Epic Mickey: Rebrushed. Purple Lamp Games hasn't just given this title a texture polish, it's brought enough mechanical and aesthetic additions to qualify it as a semi-remake. 15 years after its original release, Mickey and Oswald's tale remains a fascinating and flawed adventure.
From the outset, the story almost frames the titular mouse as a villain. While Yen Sid is busy working on a model to commemorate the forgotten members of past fables, his magic mirror decides to open up a portal into Mickey's bedroom. The pre-fame mouse proceeds to invade, cause chaos, and unleash a monster called The Blot. Thinking nothing of his catastrophic clumsiness, Mickey returns home to a flourishing career as a brand icon. Much time passes, but eventually the Blot returns and pulls him into a world called The Wasteland. Mickey must use Yen Sid's magic paintbrush to repair this kingdom, defeat The Blot, and figure out why Oswald, ruler of Wasteland, hates him so much.
This is a 3D collectathon platformer at heart, but Mickey also wields environment manipulation abilities that contribute to some light puzzling. His magic brush can paint objects into the world around him, while his thinner can remove those same objects. Not everything can be created/erased, but the function of this ability is persistent throughout.
As he transitions between areas of the Wasteland, Mickey leaps into projector screens showing his old movies. These 2D sections are the game's highlight, lovingly recreated versions of iconic shorts. Running around in classics like Steamboat Willy, Mickey's Mechanical Man, and Alpine Climbers feels like a precursor to Studio MDHR's Cuphead.
Back in the three-dimensional Wasteland, Mickey's brush also serves as a weapon. It's useful for smacking Blot's army into submission and flipping switches throughout the world. His art skills work on enemies too. Thinner is the only thing that can defeat them, and paint can hypnotise them into fighting by your side. Painting missing aspects of the world also adds to a guardian meter. Once filled, you’ll be joined by little sprites that have different effects on enemies once deployed.
There's a decent amount of variation to Blot's army, though attack patterns and methods to defeat them don't change. Some larger monsters need a combo of thinner and attacks to down. Later in the game, you'll encounter Slobbers, which require some sneaking to avoid waking them up (complete with little orchestral squeaks from Mickey's feet). Other than that, enemies become a repetitive chore to deal with from mid-game onwards.
The combat isn't the only repetitive aspect of Epic Mickey. General exploration and puzzling boils down to the same paint/thin actions throughout your time in Wasteland. Erasing walls to find goodies gets tedious after a while, no matter how pretty the collectible concept art is.
There's a nice freedom of choice offered by rescuing Gremlins (no, not that kind) scattered around levels. These little mechanics will solve puzzles for you instantly if you go out of your way to find them. This flexibility extends to longer chain quests in the semi-open world, which can often be fast-tracked by purchasing key items from shops. These shortcuts serve to partially balance out the volume of fetch quests on your way to the next main story level.
So what about the fresh coat of paint this Rebrushed edition offers? The most surprising additions here are the improved traversal abilities for Mickey. The original game was made painfully slow by having a locked walking speed. That's now gone and Mickey can sprint (well, jog) as well as dash in both 3D and 2D areas. The side-scrolling levels themselves have been much expanded on, treated more like standalone stages with secrets to uncover. In combat, a ground pound has been added, which helps scatter large groups of enemies and smash clusters of breakable objects to get the goodies inside.
Away from the gameplay tweaks, the visual upgrade is nothing short of magical. The work of the design team is pretty much the main selling point of Disney Epic Mickey: Rebrushed, and at 4K and 60 frames-per-second, its efforts shine. There's a darker edge to this depiction of Disney's creations that came off as murky in the original release. Here, even the grim detritus of Mickeyjunk Mountain, feels vibrant.
Back in 2010, Epic Mickey felt like a unique, beautifully designed spin on the traditional platformer. In 2024, Rebrushed presents that same enjoyable, IP-driven experience, alongside meaningful gameplay tweaks and a gorgeous visual upgrade. Its general lack of variety means that it won't challenge the likes of Astro Bot, but Disney and platformer fans alike should give this a look.
Conclusion
Epic Mickey is still an enjoyable platformer with impeccable artistic talent driving it. The repetitive combat and exploration remains, but the Rebrushed updates go some way to remedying those shortcomings.
Comments 26
For all the money spent on it, the big name dev team and IP... the game was always mid. But I always liked it regardless.
Never played this, I like how it looks
Cheeky subhead. 😆
I was quite interested in this one, but the price point put me off. Will wait for a sale.
Will wait for a sale, but definitely want to give it a go.
I tried the demo, having never played the original, and I could tell the game has a bit of clunkiness to it.
The intro cutscene was beautiful though
Its a playfully dark 3D platformer on PS5 w Warren Spector directing. I'll play that. I missed it on Wii.
Remember playing Epic Mickey: The Power Of Two on PS3 which I seem to remember was a 2 player game with Mickey and Oswald - seems like this is a step back?
@sanderson72 It's sort of hard to explain why, but Power of Two is actually a step back from the first. While the co-op of the second can be neat, practically everything else about the game is worse.
$60! Who does he think he is Astrobot or sumfink?
@colonelkilgore It’s a full remake in a new engine to be fair, Sony would be charging that for a simple remaster on PS5!
Tempted by this, might pick it up over Xmas for a nice we family game with the kid
@sanderson72 This one is actually ALOT better. 2 is much shorter, cringe dialogue, worse level design.. Believe me, this first one is a 8/10 easily - the second one is a 5.
Still loads better than Sony's walking simulators tho.
Tried the demo but didnt really liked how it played, felt like an old game still. If i ever buy it it'll be when its heavily discounted, but not gonna pay €50-60 for this.
Thank you for the review! My childhood game is Castle of Illusion and this has always kind of interested me and reminded of it a little bit. I just finished Astro Bot, though, and I fear it might pale in comparison.
I may just bite when the price is right but I suspect that is quite a long way off at this point.
Maybe £20 in a year or two??
Note to self - remember the /s for @nessisonett
If you're interested in Epic Mickey and Warren Spectre, definitely read Jason Schreiers book "Press Reset", it has a whole chapter on how the game came about and the difficult dev cycle, as well as the rise and fall of Spector's Junction Point studio.
Super interesting story
I think making the original a Wii exclusive in 2010 was a mistake. It would have been better as a multiformat release.
My youngest is mad on the epic Mikey series and I recently played a bit of the Wii original and then the ps5 demo.
The PS5 version is better in every way as the camera and controls on the Wii original are so bad it's untrue
I am very excited to play this but I can wait for a sale.
Look forward to playing it when it's under a tenner.
I tried the demo and i had fun despite the floaty control (intentional design?) and okay combat.
@sanderson72 it is a step back. A step back to the game before the one you're talking about.
"Design feels old fashioned". It's a remake of a Wii game. What do you expect? Asked for this for my birthday.
I liked the demo enough but not paying that much for it. Putting it on the wishlist for a deep sale 🙂
Played this when it came out, still have it in my collection. Not interested in the remake, the game is not that good. It’s a decent platformer with some very light rpg style side quests.
Back when it came out it was overshadowed by Super Mario Galaxy 1 and 2
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